John
Site Admin
Posts: 1285
Joined: 05 Sep 2010, 00:12
Location: Aarhus, Denmark
Contact: Send private message Website

Sonderborg X update

03 Mar 2017, 21:41

An update to Sonderborg X is now available at Vidan Designs webshop. Fixes and changes in version 1.6: Added parking spot (Parking Ramp GA #15) inside maintenance hangar (FSX/Steam Edition only), fixed an issue with night textures inside maintenance hangar, added “exclude”-file that removes objects and buildings from other EKSB sceneries (Denmark Scenery, FTX Germany North), updated manual with airport information. Happy flying in ... Sønderjylland :D
http://www.vidandesign.com/shop/

Jlund
Posts: 155
Joined: 21 Feb 2013, 16:55
Contact: Send private message

Re: Sonderborg X update

04 Mar 2017, 02:08

Hmmm, jeg har været inde på både Vidan shop, og simmarket, hvor jeg købte Sønderborg igennem, og ingen af stederne kan jeg se updaten? Har du evt. et direkte link til den?

Penz
Posts: 405
Joined: 15 Mar 2014, 19:15
Location: Ca. 0,002 grad øst for Bazar Vest.
Contact: Send private message

Re: Sonderborg X update

04 Mar 2017, 10:31

Jlund wrote:Hmmm, jeg har været inde på både Vidan shop, og simmarket, hvor jeg købte Sønderborg igennem, og ingen af stederne kan jeg se updaten? Har du evt. et direkte link til den?

Jeg kan heller ikke finde den, så du er ikke alene Jørn. :)
- Jens Peter "Penz" Pedersen

kebi14
Posts: 32
Joined: 10 Dec 2012, 18:37
Contact: Send private message

Re: Sonderborg X update

04 Mar 2017, 11:25

Jeg har installeret den uden problemer.
Den ligger under "purchase history" på Simmarket

vh
Knud

John
Site Admin
Posts: 1285
Joined: 05 Sep 2010, 00:12
Location: Aarhus, Denmark
Contact: Send private message Website

Re: Sonderborg X update

04 Mar 2017, 11:50

Hvis man tidligere har købt Sonderborg X på Vidan Design webshop, skal man logge ind på sin konto og downloade Sonderborg X påny.

Den nye version skulle nu også være kommet på simMarket, og dér er proceduren den sammen.

Penz
Posts: 405
Joined: 15 Mar 2014, 19:15
Location: Ca. 0,002 grad øst for Bazar Vest.
Contact: Send private message

Re: Sonderborg X update

04 Mar 2017, 12:06

Jeg tror nok at jeg fik min kopi af en meget, meget rar udvikler engang ... ;)
- Jens Peter "Penz" Pedersen

Jlund
Posts: 155
Joined: 21 Feb 2013, 16:55
Contact: Send private message

Re: Sonderborg X update

04 Mar 2017, 13:05

Jeg fik en mail fra simmarket om updaten og man blot skulle fjerne den gl. version og downloade exe.'en igen, så nu skulle den være der.
Det er den også, men jeg har stadigvæk et mesh problem sammen med FTX Global, EU_Landclass og FTX Germany North, og jeg har intet mesh installeret, kun P3D default.

Image

Jlund
Posts: 155
Joined: 21 Feb 2013, 16:55
Contact: Send private message

Re: Sonderborg X update

06 Mar 2017, 13:35

Er der ingen af jer andre der har dette problem? Der er jo ingen grund til for mig at håbe på et fix fra Vidan, hvis det kun er hos mig problemet er.

John
Site Admin
Posts: 1285
Joined: 05 Sep 2010, 00:12
Location: Aarhus, Denmark
Contact: Send private message Website

Re: Sonderborg X update

06 Mar 2017, 14:39

Det er ikke kun dig. Det er alle, der har FTX GEN installeret. Updaten løser ikke kystlinie-problemet (den fjerne kun objekter og bygninger fra FTX GEN/DS som det fremgår af beskrivelsen). I forhold til kystlinerne er problemet, at ground terrain i FTX GEN og Sonderborg X grundlæggende er "forskudt" i forhold til hinanden. Hvis jeg skal løse det problem på en ordentlig måde skal hele sceneryet "drejes" en lille smule, hvilket vil sige, at alle bygninger, ground polys, objekter, skilte etc. skal placeres påny. Alternativet er, at ORBX laver en patch, der gør DERES produkt kompatibelt med MIT (som kom FØRST) ... men det er nok ikke realistisk ... :?

Sonderborg X fungerer glimrende, hvis man ikke bruger/deaktiverer FTX GEN

alehead
Posts: 6
Joined: 21 Dec 2016, 12:07
Contact: Send private message

Re: Sonderborg X update

07 Mar 2017, 12:35

I am a little confused as to why an update has been issued that adds an exclude for FTX GEN objects but doesn't deal with the issues of:

"Remaining issues:

* Sonderborg X is offset a few meters in relation to GEN and other sceneries

* Due to the offset GEN coastline doesn't match Sonderborg X and will cut into the airport plateau (but not as far as the taxiways and runway)

* Developer has been informed about the offset"

to quote from the FTX forum.

If your suggestion, as in your post from yesterday, is to turn off FTX GEN if xyou have it, as Sonderborg X workls well then, why did you go to the effort of creating the compatibility in the form of the exclude? OrbX created a wide regional scenery. It is going to be a little far fetched to expect them to make the underlying scenery work with every single addon airport out there. It would be really great if the scenery could be made compatible with FTX GEN, as your version of Sonderborg is better in so many respects than the FTX-enhanced default version.

How would I also go about fitting the ground textures better to match the seasons. In March, white snow-covered ground is showing up...

Andrew

John
Site Admin
Posts: 1285
Joined: 05 Sep 2010, 00:12
Location: Aarhus, Denmark
Contact: Send private message Website

Re: Sonderborg X update

07 Mar 2017, 13:49

The update does not deal with the coast line issue because that would require a major re-work of the scenery. The update includes an exclude that removes FTX GEN objects from the runway and taxiways, the most critical issue in regards to compatibility. It is now possible to use the scenery together with FTX GEN. That is an improvement, i think.

Sonderborg X has snow covered ground i March because default FSX/P3D has partially snow cover i Denmark in March:
Attachments
sonderborgx_march.jpg
sonderborgx_march.jpg (1.83 MiB) Viewed 306 times

alehead
Posts: 6
Joined: 21 Dec 2016, 12:07
Contact: Send private message

Re: Sonderborg X update

08 Mar 2017, 13:17

Thanks John for your reply.

I understand it that I can simply remove the FTX GEN entries for EKSB default (FTX GEN version) and the objects file in the FTX GEN folder to get EKSB (Vidan) to work. The big problem is the terrain issue. Is there really no simple way to match it up with the FTX GEN coastline? It is so close to the region that I am not willing to turn the whole stuff off just to fly in and out of Sonderborg without that cliff issue. The airport appears to be further west than it is in real life, if the FTX GEN coastline is correct. Is there any way to edit the terrain next to the runway to remove that cliff and slope the terrain down to the coastline less abruptly? I know this would not reflect the correct location relative to the FTX GEN coastline, but it would certainly look better than that cliff...

My biggest problem is that I have absolutely no experience at all in flight simulation development and have merely dabbled in tools to edit the AFCADs from time to time. I understand that this is somewhat more complex than that. Perhaps an upgrade of the scenery at a cost to those with FTX GEN? I am aware of the time that something of this nature may take and I would never expect such updates to scenery to go totally free of charge. I would certainly be willing to pay for an upgrade to get this working with FTX GEN, as my only option currently is to remove the Vidan Design version and run with the FTX GEN version, as I believe the overall impression is marred immensely by the cliff next to the runway.

A

alehead
Posts: 6
Joined: 21 Dec 2016, 12:07
Contact: Send private message

Re: Sonderborg X update

22 Mar 2017, 10:54

No reply on this John? As I said, I am willing to pay an upgrade fee, as I am fully aware of the fact that it requires some work in order to fit it.

A

John
Site Admin
Posts: 1285
Joined: 05 Sep 2010, 00:12
Location: Aarhus, Denmark
Contact: Send private message Website

Re: Sonderborg X update

19 Jun 2017, 11:26

Sorry for the very long wait. I have now made a completly new ortho photo scenery for Sonderborg X. The aerial image now has the correct WGS 84 projection and the coastline aligns perfectly with both FSX/P3D default and FTX German North terrain. Since the ground terrain has rotated and shifted, I needed to place every single scenery element once agian. I still need to create new autogen and make a few adjustments, but hopefully the update will be ready soon.

Image

Image

Return to “Sonderborg X”

Who is online

Users browsing this forum: No registered users and 1 guest